Addressing a major painpoint
The Task: To foster social connectivity within University of Toronto with a user driven solution
The Client: UofT Innovation Hub
My Role: Product Designer
Skills involved: user research, usability testing, affinity diagram, customer journey mapping, interaction design, prototyping, wireframing
Tools: Figma, Adobe Suite (XD), Miro
Timeline: 4 months (concept)
There's a lack of social Involvement outside of Classes
One of the major problems at University of Toronto is the lack of social involvement outside of their academic activities. In order to understand the issues we went and conducted research within the University of Toronto and examined it from a student point of view.
We created Reach, an event and social app for university students
We helped bridge the gap between student involvement and academic success by creating a solution that provides meaning, opportunity and social engagement when attending school events.
Research
We conducted research through primary interviews with students and compiled secondary data from sources such as the 2017 National College Health Assessment commissioned by the University of Toronto. We realized through these stats that there was a need for greater student involvement in extracurricular activities.
Visualizing the Persona and Journey
With this data we really examined what the current experience is like for a student. What makes them tick? how has their experience as a student failed their expectations? We needed to unpack these answers through empathy mapping, affinity diagrams and examining the as-is journey.
Mapping out the As-Is Journey
Currently, the journey to find an event to participate in is hard and the 3 barriers that affect students from joining all happen in what we identify as the 4 categories of our user journey. When he wants to get involved its usually his schedule and homework that that affect him the most, It then involves having to find the right event which means he must seek one out especially since all events are scattered on different platforms such as Facebook, Instagram and 2 separate UofT event calendars which inevitably takes too much time to research.
Design Statements that guided our team
To help guide our initial prototype, we wanted to make sure we were tackling the right problems so we created Hills statements that helped guide the features and functions of our prototype namely,
Creating the Initial Medium-Fi Prototype
With a clear direction in mind, we set out to build our first prototype using the design statements we identified to create an initial product. Our main focus was that the app itself should be easy to use, reduce the barriers for engagement and offer seemless connectivity from the event down to your calendar. Other key features we included were,
Connecting to our app through a students UTOR Id
Finding personalized events & recommendations
Integrating social connections and interactions before the event starts
Finding solutions and refining new issues
Iterating Further

Results from our user testing & next steps
I worked on the User Research aspects of this project but also contributed to the final iteration of the User Experience. I really loved facilitating a lot of the User Interviews, Analyzing the Data and forming a strategy for distilling our data from Usability Testing into codes and generating themes from those codes. This all helped to inform the final navigation and help polish the overall User Interface of this app which I designed
As a team, I will say we all worked together and contributed a lot of the work you see together. We saw the problem and the data from both a User Driven but also a Strategic viewpoint. It was great to be insync together!